ModLoader and AudioMod

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ModLoader and AudioMod Empty ModLoader and AudioMod

Post  Tei on Wed Oct 27, 2010 4:01 pm

Risugami's excellent stuff include two interesting features for modders.

ModLoaded seems to make modding easier, and AudioMod lets us add sounds, cool :-D

ModLoader 1.1
A mod manager program that stops conflicts with mods that alter rendering(kx.class), recipes(dw.class), static references(di.class and ly.class), add entities(ew.class), smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any functions as necessary. The mod's main class file should be prefixed with 'mod_'. ModLoader includes Furnace Bucket Fix, do not use install the Furnace Bucket Fix if you're using this.
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AudioMod 1.0
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at, who is the creator of the sound system used in Minecraft. It allows Minecraft to play-in addition ogg, wav and mus files-xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
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