Source code error correction after decompilation. (client)
2 posters
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Source code error correction after decompilation. (client)
Using a decompiler generate some errors in code.
Put your corrections in this thread so it will help others to correct theses errors
in the first place to be able to begin modding.
_______________________________________
Dw.java ( content : recipes )
Line Replace with
113 : String[] localObject1 = (String[])(String[])paramArrayOfObject[(i++)];
122 : String localObject1 = (String)paramArrayOfObject[(i++)];
131 : Character localObject2 = (Character)paramArrayOfObject[i];
132 : int n = 0;
141 : int[] localObject2 = new int[j * k];
Put your corrections in this thread so it will help others to correct theses errors
in the first place to be able to begin modding.
_______________________________________
Dw.java ( content : recipes )
Line Replace with
113 : String[] localObject1 = (String[])(String[])paramArrayOfObject[(i++)];
122 : String localObject1 = (String)paramArrayOfObject[(i++)];
131 : Character localObject2 = (Character)paramArrayOfObject[i];
132 : int n = 0;
141 : int[] localObject2 = new int[j * k];
Sage_pourpre- Posts : 6
Join date : 2010-10-15
Re: Source code error correction after decompilation. (client)
All fixes for the sourcecode are contained in this package.
Searge- Posts : 15
Join date : 2010-10-17
Re: Source code error correction after decompilation. (client)
Wow, just wow...
Sage_pourpre- Posts : 6
Join date : 2010-10-15
Re: Source code error correction after decompilation. (client)
This actually got me so far that I can now start the game in Eclipse and debug through the code as it runs
Searge- Posts : 15
Join date : 2010-10-17
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